Tuesday, 22 December 2015



LESSON 1

A REVIEW OF EDUCATIONAL TECHNOLOGY 1

            The Education Technology 1 (ET-1) course has truly paved the way for the learner to become aware, appreciative and equipped to use educational technology 1 tools ranging from traditional to modern educational media.
            Truly, the foundation for a truly satisfying exposure to educational technology has been firmly laid down by the ET- 1 course, starting with the through treatment of the history of educational technology, quality education, and the roles of ET in the 21th millennium.
            In ET-1, the learner was also oriented towards averting the dangers of dehumanization which technology brings into societies, such as through ideological propaganda, pornography, financial fraud, and other exploitative use of technology. Sad to say, these dangers continue to affect peoples and cultures while widening the gap between rich and poor countries.
            On the application of educational technology to instruction. Educational technology 1 showed the four phases of application of educational technology in teaching- and- learning, namely: (a) setting of learning objectives (b) designing specific learning experiences (c) evaluating the effectiveness of the learning experiences vis-à-vis the learning objectives, and (d) revision as needed of the whole teaching-learning process, or elements of it, for further improving future instructional activities.
            Adding to the technology sophistication of the learner, educational technology 1 fitting refined the distinction between educational technology and other concepts, such as instructional technology (which is the use of technology and instruction, different from school management), educational media (or equipment and materials, apart from the teacher himself), audio

Visual aids (or learning media to stir the senses for more effective learning).
            In sum, educational technology 1 served:
•         To orient the learner to the pervasiveness of educational technology in society.
•         To lend familiarization on how educational technology can be utilized as media for the avenues teaching-learning process in this school.
•         To uplift the learner to human learning through the use of learning technology.
•         To impart skills in planning, designing, using and evaluating the technology-enriched teaching-learning process.
•         To acquaint learners on the basic aspects of community education, functions of the school media center, and finally.
•         To introduce the learner to what is recognized as the third revolution in education, the computer.

Wednesday, 14 October 2015

USING AND EVALUATING INSTRUCTIONAL MATERIALS

Resulta ng larawan para sa instructional materialsResulta ng larawan para sa instructional materials


Instructional Materials- these are devices that assists the facilitator in the teaching-learning process.
            -Instructional materials are not self-supporting; they are supplementary training devices.

3 Basic types of Instructional Materials
*The First type of Instructional Materials
The first type of instructional materials includes such objects and phenomena as minerals, rocks, raw materials, semi-finished and finished manufactured articles, and plant and animal specimen.
*The Second type of Instructional Materials
The second type of instructional materials that of representations of actual objects and phenomena, includes three-dimensional materials, two-dimensional materials, and audiovisual materials.
*The Third type of Instructional materials
The third type of instructional materials, that of written descriptions, includes scientific, scholarly, reference, and methodological teaching aids.

Guidelines in Selecting Instructional Materials
      Give a true picture of the ideas they present
Resulta ng larawan para sa instructional materials      Contribute to the attainment of the learning objective
      Be appropriate to the age, intelligence, and experience of the learners.
      Be in good and satisfactory condition
      Provide for a teacher’s guide
      Help develop the critical and creative thinking powers of students
      Be worth time, expense and effort involved

The Proper Use of Materials
Hayden Smith and Thomas Nagel (1972) book authors on Instructional Media.
-Advised us to abide by the acronym PPPF.
PPPF
P– Prepare yourself
Resulta ng larawan para sa instructional materialsP—Prepare your student
P—Present the material
F—Follow up

Prepare Yourself
You know your lesson objective and what you expect from the class after the session and why you have selected such particular instructional material.

Prepare your students
Set reasonably high class expectations and learning goals. Motivate them and keep them interested and engaged.

Present the Material
Using media and materials, especially if they are mechanical in nature, often requires rehearsal and a carefully planned performance. This is to avoid what they call R.O.G Syndrome or Running out of Gas. This syndrome usually occurs due to the lack of planning.

Follow Up
            You use the instructional for the attainment of a lesson objective.

Making Connection
9 Instructional events by Robert Gagne
1. Gain attention (Reception)
2. Inform learner of objectives (Expectancy)
3. Stimulate recall of prior learning (Retrieval)
4. Presents stimulus materials (Selective Perception)
5. Provide learner guidance (Semantic Encoding)
6. Elicit performance (Responding)
7. Provide feedback (Reinforcement)
8. Assess performance (Retrieval)
9. Enhance retention transfer (Generalization)


The cone of experience


THE CONE OF EXPERIENCE
  

The cone of experience is a pictorial device used to explain the interrelationships of the various types of audio-visual media, as well as their individual “positions” in the learning process.

The cone’s utility in selecting instructional resources and activities is a practical today as when dale created it. nd 

Dale’s Cone of Experience is a visual model that is composed of eleven (11) stages starting from concrete experiences at the bottom of the cone then it becomes more and more abstract as it reach the peak of the cone. Also, according to Dale, the arrangement in the cone is not based on its difficulty but rather based on abstraction and on the number of senses involved. The experiences in each stages can be mixed and are interrelated that fosters more meaningful learning.

According to one of the principles in the selection and use of teaching strategies, the more senses that are involved in learning, the more and the better the learning will be but it does not mean that concrete experience is the only effective experience that educators should use in transferring knowledge to the learner. Like what was mentioned above, the experiences in each stages can be mixed and are interrelated thus, a balance must be achieved between concrete and abstract experiences in order to cater the and address all the need of the learner in all the domains of development and in order to help each learner in their holistic development.

Moreover, the generalization about the Cone of Experience that was presented above is not enough. Actually, we should try to go deeper in each of the component of the cone since Educational Technology basically revolves around the Cone of Experience. By going one-by-one, starting from concrete to abstract, we will understand more the different components of the cone that will help us in grasping the real meaning of educational technology.

To expand on each of the components, let us begin with the Direct Purposeful Experiences. These are first hand experiences which serve as the foundation of learning. In this level, more senses are used in order to build up the knowledge. Also, in this level, the learner learned by doing things by him/herself. Learning happens through actual hands-on experiences. This level explains and proves one of the principles in the selection and use of teaching strategies, the more senses that are involved in learning, the more and the better the learning will be. This level also proves that educational technology is not limited to the modern gadgets and software that are commercially available nowadays. This shows that even the simple opportunity that you give to each child could help them learn.

The next level would be the Contrived Experiences. In this level, representative models and mock-ups of reality are being used in order to provide an experience that as close as reality.  This level is very practical and it makes learning experience more accessible to the learner. In this stage, it provides more concrete experiences, even if not as concrete as direct experiences, that allows visualization that fosters better understanding of the concept.

On the other hand, the next level would be the Dramatized experiences. In this level, learners can participate in a reconstructed experiences that could give them better understanding of the event or of a concept. Through dramatized experiences, learners become more familiar with the concept as they emerge themselves to the “as-if” situation.

The next level would be the Demonstrations. It is a visualize explanation of important fact, idea, or process through the use of pictures, drawings, film and other types of media in order to facilitate clear and effective learning. In this level, things are shown based on how they are done.

Another level would be the Study Trips. This level extends the learning experience through excursions and visits on the different places that are not available inside the classroom. Through this level, the learning experience will not be limited to the classroom setting but rather extended in a more complex environment.

The level of study trips is followed by exhibits. It is a somewhat a combination of some of the first levels in the cone. Actually, exhibits are combination of several mock ups and models. Most of the time, exhibits are experiences that is “for your eyes” only but some exhibits includes sensory experiences which could be related to direct purposeful experiences. In this level, meanings ideas ar presented to the learners  in  a more abstract manner. This experience allows student to see the meaning and relevance of things based on the different pictures and representations presented.

The next levels would be the level of television and motion pictures and still pictures, recordings, and Radio. I decided to combine these two stages since it is related to one another. Because of the rapid development of the modern technology, a lot of people believe that Educational technology is limited to these stages. They are not aware that these sages are only a small portion of Ed Tech. For television and motion pictures, it implies values and messages through television and films. On the other hand, still pictures, recordings and radio are visual and auditory devices that can be used by a Lerner/group of learner that could enhance and extend learning experience

Lastly, I also chose to combine the last two levels because they are used hand-in-hand. The last two levels would be the Visual symbolic and Verbal symbolic. These two levels are the most complex and abstract among all the components of the Cone of Experience. In the visual symbolic level, charts, maps, graphs, and diagrams are used for abstract representations. On the other hand, the verbal symbolic level does not involve visual representation or clues to their meanings. Mostly, the things involved in this level are words, ideas, principles, formula, and the likes.

After going through the different components of the Cone of Experience, it could be said that in facilitating learning, we can use variety of materials and medium in order to maximize the learning experience. One medium is not enough thus if we can take take advantage of the other media. There’s nothing wrong with trying to combine several medium for as long as it could benefit the learners. Also, through the levels provided by the Cone of Experience, it could be said that concrete experiences must be provided first in order to support abstract learning.  Lastly, staying on the concrete experiences is not even ideal because through providing abstract experiences to the learner, the more he/she will develop his/her higher order thinking skills which is important for more complex way of thinking and for dealing with more complex life situations. Through understanding each component of the Cone of Experience, it could be said that Educational Technology is not limited to the modern gadgets that we have right now but rather it is a broad concept that includes all the media that we can use to attain balance as we facilitate effective and meaningful learning.